This system gives incentive to players to evenly level up their weapons and armor. This means each new area you load into will be 6 (your level plus one). Taken from the Gamespot video.Geralt was level 10 in the video and the armor was also level 10, suggesting that it might scale (unconfirmed) on release. So I can't tell if this is a bug or what as there is no information whatsoever. Does the level scaling actually change the stats? A +5 gun (level 6 power), +3 pistol, +2 sword, and +1 armor would give you a weight average of level 5. The Horse Armor and crossbow were shown - horse armor is purely aesthetic, mid-tier stuff (40 Fear, 50 Stamina, 70 weight limit) and the Niilfgardian Crossbow is a low-tier level 7 weapon with no special bonuses, other than looking awesome. Increasing armor reduces the physical damage the unit takes. Light armor is a type of armor item in The Witcher 3: Wild Hunt. Temerian Armor This Temerian Armor set can be purchased from Bran (the merchant that Geralt and Vesemir rescue from the Griffin at the opeing of the game) in White Orchard . Ofieri scale armor: Hearts of Stone: Armor +20% Quen Sign intensity +10% Yrden Sign intensity +10% Axii Sign intensity +30% Resistance to bludgeoning damage +30% Resistance to slashing damage 8.61 : ... Temerian armor: Main campaign Armor … If you’re thinking about starting up a new game of The Witcher 3, you may have questions regarding the difficulty levels and the difference between each one. When I started NG+ at level 52 post BaW, the game seems to have determined that lvl 52 is the new "starting level." I do not have level scaling turned on. Temerian armor is set for level 56 and the enemies have scaled accordingly. Choosing the wrong abilities at the start can add on to the difficulty of the game, particularly if you're playing on one of the higher difficulty levels. 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