You'll be set upon by poor Geth in werewolf form. This ring gives you a +1 charisma bonus and includes a +1 regeneration bonus--a great item for sorcerers. If you just want to start exploring the hideout, talk to the chef. Grimgnaw seeks yet another morbid item--this time he wants a mummified corpse hand. Fighters have one skill that is absolutely mandatory: cleave. You may be ambushed by assassins near the gate. You'll find Loxar in the remains of a tower located up the road. Near the cave entrance you'll find Jinkies, a gnome guard (3rd-level fighter/4th-level rogue). Neverwinter Nights: Wyvern Crown of Cormyr - Explore the kingdom on horseback, compete in jousting tournaments, and become a knight of Cormyr! Before descending to the lower level, explore the lab (guarded by a 4th-level wizard) at the west end of the south hallway. As with his colleagues, you can let him surrender in exchange for his ear or just strike him down (he's a 12th-level bard). He'll surrender once you get him down below 900 hit points. Inside, Burke has lain down for a permanent nap. The central chamber is home to a powerful dire spider, and its venom can be a problem. Talk to Archmage Arklem, a powerful lich. Let them get beat on while you sit back and do sneak attack damage with your bow. Get the antidote, then find the spirit in its grove to the east. There's no point having Flame Arrow when you could have Weird, or having 10 Cure Light Wounds potions on your primary hotkey bank when you're 15th level and fighting a lich. Talk to Gate Captain Ergus. If you agreed to help Tamora at the Moonstone Mask, you can find Hoff standing near the northernmost dock. You'll begin Chapter Two in Kendrack's Barracks. Take out his minions, then follow him into the portal. You'll learn how to use your inventory, move the camera, cast spells, and fight with ranged and melee weapons. But there is a way in. After you return their heads, he will send you after Obould Many-Arrows, who can be found in Moonwood. Kill her, or let her surrender in exchange for information and her ear. Once he surrenders, loot everything in the vicinity, then take him back to Neverwinter. He's scouted the region for you and can fill you in on some of the more important local sights. Inside, you'll face four invisible Swords of Never (8th-level fighters). Find the leaven bread recipe in Siril's Bakery, located in the western part of Beggar's Nest. Namarra Rapier: Dragon blood and a magic rapier. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest. Though this is a tough fight, save your most powerful spells and attacks for the room ahead. Even if you don't want any of his items, you may as well spend the coins--they aren't good anywhere else, and you can sell his goods for gold elsewhere. When he's dead, search his body for a key. You must reactivate the debug mode every time you switch from one area to another. The final riddle awaits. Talk to them as you gain levels, and they'll tell you more of their story. Plant the ultarg seeds, then return to the present via the sundials. He'll tell you a bit about no-man's-land and ask you to kill Loxar, a thuggish half-orc who has been terrorizing the area. The rest of the floors are completely optional. Before you head into the prison itself, you'll want to quickly explore the prison barracks, located to the west of the large prison building. Confront Commander Damas for the plague cure. She'll attack, then vanish when she gets too wounded. This Inn is a hub of activity. You'll need to fight some tower acolytes when you enter, then you should search the rooms for the necessary portal stones. For instance, a half-orc or dwarf sorcerer is going to be crippled from the beginning because both races have an inherent charisma penalty, and a sorcerer's primary statistic is charisma. There's a gang leader (2nd-level rogue/5th-level fighter) blocking the stairs down to the next level, and you don't want to face him and a dozen prisoners at the same time. He's one of the available henchmen for this level and your go-to guy if you lack thieving skills. You'll also find the second Word of Power in this region. Rogues and rangers (and any character that prefers ranged weapons) should take point blank shot and rapid shot. From your Academy graduation to the final showdown, if you have questions about the Neverwinter Nights single-player game, you'll find the answers here. Latest Videos Articles Gameplay Reviews Images GameHelp Walkthroughs. The Swashbuckler is a base class similar to the fighter, but uses dexterity instead of strength, as in the feat, weapon finesse. Unfortunately, the gates are locked. Speak with Husher, and he'll send you after a coveted gem called the Star Sapphire. Elynwyd has also lost a loved one--his sister Evaine has been taken by Kurth, and he'll give you his signet ring so that she'll trust you. In them, you'll find orcs and undead, a tomb, and a dungeon. As Trancar warned you, the golems really are invincible. Before you get to the final riddle, Gorkan will attack you. Fight your way through and continue down. These quests carry over from chapter to chapter, but you must solve each part in order to access the following chapter's quest. Be sure you plan your character's progress from the beginning if you want to maximize his or her potential. As you approach the gate to the north, you will encounter a strange visage. Full Game Guides. You'll be too late to save the creatures. If you need a place to rest in safety, get into one of the lockdowns and shut the door with the lever. Hodge himself is long gone, as the cook in the kitchen will tell you, but luckily he didn't take all of his loot with him. Neverwinter Nights 2: Storm of Zehir is based on Edition 3.5 of the AD&D Rules. In a chest in the southeast corner, at the end of a long bridge, you'll find the Golem Signet Ring. The zoo, the target of Nyatar's Animal Rescue quest, is located here as well. Once Kurth is dead, search his body for the prison key and free Evaine. Outside the house in the southeast is a young girl named Punkin, who will tell you that something strange is going on in the house. To the west, you'll find the cave of a dead dragon, obviously attacked by the nearby dead Fire Giants. Here you'll find Vaath (17th-level fighter), one of the orcs Rolkid asked you to hunt. As you wind your way through Moonwood, you'll pass a cave entrance to the west. Now exit the snow globe, rotate it, and enter it again. In the northernmost room, you'll find Brunhilda's diary, the account of her unfortunate marriage to Skrogg, king of the Fire Giants. Stop the marauder pounding on the door, and then enter and give Eckel's note to Galia, Eckel's wife. She will reward you for bringing her three items she needs--the Succubus Stone, the Succubus Necklace, and the Succubus Ring. ‎Neverwinter Nights is a classic Dungeons & Dragons RPG— enhanced for iOS! Once Baram is dead, grab his high captain's seal from the chest behind him, as well as his head if you want the reward from Kurth. Without the wardstone, you still won't have much difficulty--most of his guards are 3rd-level bugbear fighters. The Neverwinter Nights Workshop is dedicated to freely hosting outstanding NWN guides in a visually beautiful environment. Take his ear to Kendrack for your reward. You primary goal in Quint's chamber is to find Quint himself and get the signed oath. DEVICE RECOMMENDATION Optimized for iPads Reco… Give this to Boddyknock once he's told you his story to complete his henchman quest. Once they're dead, loot his body and take the head. In one of the northeastern cells, you'll find a locked chest rigged with a deadly fire trap. Sentinel: Adamantite and a magic battle axe. The latter is guarded by a 13th-level helmed horror. If you pushed blue and yellow, place the green gems. When they're alerted to your presence, they'll vanish and you'll have to fight a small army of lizardmen. Kill the giants to help the outnumbered tribesmen. With the key, you can open the door in the northwest and fix Colmarr's invention. Enter the room and be ready for a fairly challenging fight with the 8th-level Drawl. There are plenty of ways to open a chest, and at higher levels a spellcaster is just as good as a rogue at opening and disarming chests. Even better, the rogue sneak attack bonus will do great wonders while you're in the fray taking all the damage. Then search the room in the northwestern corner for the high captain's seal. Don't miss the Imaskarran Tome of Resonance--it's in the glowing bookshelf in the library. You can either attack her or answer her riddles. Threaten him and he'll drop his auction notice, with a map for the docks conveniently printed on the back. You'll find them in Thomas Wheelwright's Wagon Repair, located in the southeast corner of Beggar's Nest. Make sure you check your inventory to see the baby nestled among the potions, rings, and books. She's a powerful spellcaster in both of her chosen fields, but once she's dead you can search the small bedroom to the south to find portal stones for both the eighth and ninth floors. The prelude will train you to play Neverwinter Nights. It will take you to a series of dragons' caves, and you'll face giant after giant after giant. 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